COMPOSICION_114

COMPOSICION_100C
1 marzo, 2019
COMPOSICION_104
1 marzo, 2019
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ProEXR File Description=Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 40.000004 cameraFov (float): 48.137932 cameraNearClip (float): 108.151596 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 212.920746 cameraTransform (m44f): [{0.837786, -0.545999, 1.95643e-008, 9.44651}, {-0.545999, -0.837786, 3.00196e-008, -196.061}, {0, -3.58321e-008, -1, 44.7455}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5999, 3380] displayWindow (box2i): [0, 0, 5999, 3380] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000=Channels= A (float) B (float) G (float) R (float) VRayDRBucket.B (float) VRayDRBucket.G (float) VRayDRBucket.R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #4469075.B (float) VRayExtraTex_Map #4469075.G (float) VRayExtraTex_Map #4469075.R (float) VRayExtraTex_Map #44690750987.B (float) VRayExtraTex_Map #44690750987.G (float) VRayExtraTex_Map #44690750987.R (float) VRayExtraTex_Map #44690755434.B (float) VRayExtraTex_Map #44690755434.G (float) VRayExtraTex_Map #44690755434.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayMtlReflectHilightGlossiness (float) VRayObjectID.B (float) VRayObjectID.G (float) VRayObjectID.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawShadow.B (float) VRayRawShadow.G (float) VRayRawShadow.R (float)